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AI Generative Choreography

Workshop and paper publication

Copenhagen, 2019

Together with other artists I tried to embedd a machine learning alghorithms in a performance piece using heavily full body motion capture data, VR multi-headsets setup, and wave field synthesis sound setup.

TEAM: SØS Gunver Ryberg, Cristian Vogel, Carl Emil Carlsen, LOGEN, MAKROPOL

BIOSIM

On-going artistic exploration of bio mimicry in computer simulation, with efforts of using GPU compute techniques. WIP

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Data for Culture

Data-driven research and publication

Katowice, Poland, 2017 - 2020

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Award
German Design Award 2021
in category
Excellent Communications DesignWeb

Award
Polish Graphic Design
in category
Infographics

How do we know who we are?

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Data-driven research and artistic installation in collaboration with Evelyn Ruppert from Goldsmitch University of London

Tate Modern / Tate Exchange, London, 2017

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Cinder Creative Coding Cookbook

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications.

"Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.

You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways.

Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.

From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.

With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications.

"Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.

Photosphere at Google PopUp Store

Interactive installation

New York City, 2016

Hirsch & Mann was asked to create 5 exceptional experiences to celebrate products launched by Google in 2016 – including Google Home, Pixel, Assistant, and Photos. We worked tirelessly with our partners Optimist to create a truly remarkable interior complete with innovative sculptural experiences.

Hirsch&Mann

ROLES: LEAD CREATIVE SOFTWARE DEVELOPER FOR ANIMATIONS, AND ORCHESTRATION TOOL
STUDIO: HIRSCH&MANN

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BIO25 Design Biennale

Data-driven research and exhibition

Ljubljana, Slovenia, 2017

Resilience of the Past is a project developed within the framework of BIO25 – the 25th Biennial of Design Ljubljana (Slovenia). The exhibition addresses the issue of representing a territory and its value with all its complexities, avoiding the oversimplification between preservation and exploitation.

Studio Folder

DESIGN TEAM: The installation set in MAO was curated and designed by Studio Folder in collaboration with: Merve Bedir, Giulia Cordin, Dawid Górny, Gili Merin, Monuriki, Ana Pečar, Anna Positano. Design and Production: the team and GISTO. Bioacoustics Landscape installation, Kobarid: Studio Folder and GISTO

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Real-time satelites trajectory visualisation

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Projection mapping on the 3D printed model of a terrain

Pianokosmos

Piano performace augmented by motion sensing and real-time rendered visualisations

Cité de la Musique, Paris, 2014

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The Museum of Future Government Services

Interactive design futures exhibition launched at the UAE Government Summit

Dubai, UAE, 2014

Winner of
Core77 Design Awards: Meet the Speculative Concepts Honorees

Web
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The Museum of Future Government Services

Excerpt of a sceen I worked on for a short movie by Alessandro Bertelle with an original soundtrack by Yakamoto Kotzuga (from the forthcoming album Usually Nowhere). Produced by Fabrica © 2015

Other projects

Unsorted visual output

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